[garr-ick hair-eem]
Basic Information
- Name: Garrick Haeream
- Species: Human
- Gender: Male
- Age: 39 years
- Occupation: Magus Incantare
- Affiliation: Council of Agroma, Magisterium
- Home Region: Shadow Aisle Mountains
Physical Description
- Appearance: Garrick is a distinguished figure with a sharp, intelligent gaze and meticulously styled dark hair and beard. His attire is typically elegant, incorporating elements that subtly hint at his magical prowess, typically robes with enchantment runes.
- Height: 180 cm
- Weight: 78 kg
- Distinguishing Features: Always carries a wand made of enchanted ashwood. His wrists are burdened with numerous bangles and bracelets holding trinkets, and he is rarely seen without his trademark wizards hat.

Personality
- Traits: Charismatic, meticulous, and loquacious
- Strengths: Unparalleled expertise in enchantment magic, strategic thinking, and a persuasive communicator.
- Weaknesses: Can be overly cautious and secretive, sometimes to the detriment of his relationships.
- Goals and Motivations: To guide and watch over the next generation of enchantment focused wizards. Overseeing the balance kept between the Magisterium.
Background
- Early Life: Born in the once bustling city of Iterdeep, a nephew of King Vornis Thenos, he lived a privileged life.
- Education: Sent to study within the New Birania at a young age, Garrick was given the best education money could afford in the arts of magic.
- Key Events: Garrick’s prodigious talent in enchantment was recognized early on, earning him the title of Enchant Magus at a remarkably young age compared to his peers. Garrick gained widespread acclaim after he successfully foiled an assassination attempt on his uncle, King of iterdeep the King of Iterdeep.
- Relationships: Respected and trusted by the Agroma council, he often serves as an advisor. He maintains communication with the other Magisterium Magus.
Skills and Abilities
- Combat Skills: Limited combat skill, beyond basic training
- Technical Skills: Adept at crafting complex magical items and enchanting everyday objects with powerful properties. Considered the current master of enchantment magic in Siar’Morrin.
- Special Abilities: Mastery over enchantment spells, capable of binding magical properties to objects and individuals with exceptional permanence and potency.
Equipment
- Weapons: His wand, crafted from rare ashwood and imbued with core enchantments, serves as both a tool and a weapon.
- Gadgets: His wrists are covered in rare and powerful trinkets enchanted with various abilities.
- Personal Belongings: Beyond his numerous trinkets, Garrick hold his signature wizards hat particularly close.
Significant Events
- Major Plot Points: As the youngest and most recently joined of the Magisterium, big things are expected of Garrick in Siar’Morrin
- Important Missions: Currently leading a project to enchant the city walls of Flown, which would make them impervious to common forms of magical attack.
Quotes
”Magic is not just about power; it’s about making the impossible elegantly possible.”
History
Garrick Haeream has cemented his status as one of the most influential magical figures in Agroma, renowned for his deep understanding of enchantment and its applications. His work not only defends but also enriches his community, pushing the boundaries of magical innovation.