[or-moss]

Basic Information
- Name: Ormos
- Domain: Rage, Fury, Uncontrolled Passion
- Title: The Berserker’s Heart, The Fury Unleashed
- Alignment: Chaotic Excess
- Symbol: A shattered sword dripping with blood
- Primary Worship Area: Battlefields, warrior barracks, and arenas where combat sports are celebrated

Physical Description
- Appearance: Ormos embodies the terrifying force of unbridled rage, manifested in a bestial form. His towering figure is more akin to a monstrous creature than a man, with thick, sinewy limbs covered in coarse, blackened fur. His skin, visible beneath the fur, appears cracked and ashen. His head is crowned with a set of twisted, ram-like horns, and his mouth is filled with sharp, jagged teeth, dripping with the anticipation of violence.
- Height: His size is imposing, often fluctuating with his temper, growing larger and more formidable as his rage intensifies.
- Weight: Variable
- Distinguishing Features: His imposing horns, and skeletal face.
Personality
- Traits: - Impulsive, relentless, explosive
- Strengths: Immense physical power, ability to incite fury in others, infectious battle fervor
- Weaknesses: Lack of control, vulnerability to calm and reasoned strategies, often blinded by his own anger
- Goals and Motivations: Ormos seeks to embody and spread the pure essence of rage. He thrives on conflict and desires to see the world reflect the chaos and primordial fury that he personifies.
Relationships
- Allies: Occasionally aligns with other Vices that thrive on chaos and destruction, such as Aperkepsi.
- Rivals/Enemies: Everyone, but particularly Pathupem and Lepsis
- Attitude towards Mortals: Ormos views mortals as with great entertainment, he respects warriors who give in to their rage in battle and scorns those who fight with detachment or strategy.
Mythology and Worship
- Creation Myth: Originally, Ormos was counted among the New Gods, embodying the raw survival instincts and primal aspects of humanity—those of fight, flight, and the fierce will to live. He was revered as a protector and a patron of those facing the harshest conditions, where the line between life and death was thin, and only the fiercest instincts could ensure survival. However, during a pivotal era marked by rapid advancements and transformation within the mortal realms, the Ascended Gods—deities representing the triumphs and innovations of humanity—began to see Ormos’s primal nature as an impediment to their vision of progress and enlightenment. They believed that for humanity to evolve beyond its primitive roots, it must shed the raw and untamed aspects that Ormos represented. In a calculated move, the Ascended Gods betrayed Ormos, orchestrating circumstances that publicly undermined his importance and tainted his influence. Feeling abandoned and deceived, Ormos’s sense of betrayal festered into a deep-seated rage. His despair and fury at being cast aside drove him away from the New Gods and into the darker corners of the divine realm, where he encountered the Vices. The Vices, recognizing his potential as a force of destruction and chaos, welcomed him with open arms. They fed his anger and nurtured his resentment, slowly twisting him into his current bestial form, far removed from his original divine aspect.
- Major Cults and Religious Practices: His followers include berserkers, warriors, and those who find strength in anger. There are some amongst the Barbearian that still worship him, as well as many Orcs that respect the strength he represents.
- Rituals: Rituals often involve bloodletting or tests of endurance to prove one’s worthiness to Ormos. Additionally, many of his followers engage in rituals practices in the heat of battle, the act of slaying their enemies seen as the purest form of devotion.
- Clergy and Temples: Worshippers of Ormos do not believe in stationary temples or sedentary religious practices. The closest they get to temples are large constructed shrines, pulled by beasts of Ormos, that they can ride into battle.

Significant Historical Impact
- Major Plot Points in World History: Ormos is famously known for his role in the fall of the Barbearians, when he corrupted an entire sub-race of Alberine, leading to their exile from the Vahshi Forest. Additionally, Ormos’s influence hab been felt throughout all major wars in Staterum. His influence over the battlefield amplifies the chaos and violence, stripping warriors of their humanity and leaving them as embodiments of fury and destruction.
- Artifacts: The Axe of Ormos, this legendary axe, is said to imbue to owner with the strength of Ormos, but at the cost of their sanity, turning them into mindless embodiments of rage and violence.
Quotes
”Let the world burn, so long as it burns with passion.”
Background
Ormos’s origins lie among the New Gods, where he was initially revered as a guardian of primal survival instincts and the fierce will to live. Representing the raw, untamed aspects of humanity—fight, flight, and survival—Ormos was a crucial deity for those living on the edge of existence. His blessings were sought in times of dire need, where only the strongest instincts could ensure survival against the harshest conditions.
However, during a pivotal era marked by rapid advancements and transformation within the mortal realms, the Ascended Gods—representing human progress and innovation—began to view Ormos’s primal nature as a hindrance. They believed that to evolve beyond their primitive roots, humanity needed to shed the raw and untamed aspects that Ormos embodied. Seeing him as a restraint on progress, the Ascended Gods orchestrated his betrayal, undermining his importance and influence.
Feeling abandoned and deceived, Ormos’s sense of betrayal festered into deep-seated rage. This anger drove him away from the New Gods and into the darker corners of the divine realm, where he encountered the Vices. The Vices, recognizing his potential as a force of destruction and chaos, welcomed him with open arms. They nurtured his resentment and fury, gradually transforming him into a more bestial and demonic form, far removed from his original divine aspect. Embracing his new role, Ormos became the Vice of Rage, embodying not just the survival instincts of humanity but also its capacity for uncontrollable fury and destruction.
Ormos’s influence is most notably seen in the corruption of the Barbearians, a once-proud kin of the Alberine. During an ancient conflict, the Barbearians turned to Ormos for strength, embracing his corrupting gifts to survive. This power came at a great cost—their ability to control their own fury. Now, even in the silence of the frozen woods, they are prone to bouts of uncontrollable rage, becoming a peril to both friend and foe alike.
Throughout history, Ormos’s presence has been felt in all major wars in Staterum. On the battlefield, he amplifies chaos and violence, corrupting participants and stripping them of their humanity, leaving them as embodiments of pure rage. His influence has altered the course of countless conflicts, leading to prolonged battles and unnecessary bloodshed. Ormos’s relentless drive to spread his domain of fury showcases the devastating impact of unchecked anger and the dark side of survival instincts.