[goh-rak]
Basic Information
- Name: Gorak
- Species: Giant
- Gender: Male
- Age: Approximately 150 years
- Occupation: Bandit
- Affiliation: None (Independent)
- Home Region: Phemus Reach
Physical Description
- Appearance: Unlike the typically bulky giants, Gorak is unusually lithe, which allows him to maneuver along the steep cliffs of Phemus Pass with surprising agility. His skin is a rough, stony gray, mirroring the rocky landscape he inhabits. His long limbs and slender build are deceptive, masking a surprising strength.
- Height: 480 cm
- Weight: Approx. 560 kg
- Distinguishing Features: Lithe build rare amongst giants. Dark grey skill that helps him blend into his surroundings.
Personality
- Traits: Cunning, solitary, and greedy.
- Strengths: Agility uncommon among giants, strategic thinking in ambushes, and a keen ability to exploit opportunities.
- Weaknesses: His greed often leads him into risky confrontations; lacks the brute strength of typical giants.
- Goals and Motivations: Driven by avarice, Gorak preys on merchants and travelers passing through Phemus Pass, collecting treasures and goods from his ambushes.
Background
- Early Life: Born in the shadowy crevices of Phemus Reach, Gorak was always an outlier due to his unique physique and agile nature, which set him apart from his more cumbersome kin.
- Education: Self-taught survival skills, honed through years of living on the fringes of giant society.
- Key Events: Established himself as a fearsome figure by successfully ambushing a heavily armed merchant convoy, using the terrain to his advantage.
- Relationships: Views other beings as either threats or opportunities, rarely forming bonds, and is considered an outcast among his own kind.
Skills and Abilities
- Combat Skills: Expert in using the terrain for ambush tactics; proficient with thrown rocks and makeshift spears.
- Technical Skills: Skilled in stealth and tracking, unusual for a giant.
- Special Abilities: Excellent night vision and a heightened sense of smell, aiding in his nocturnal hunts.
Equipment
- Weapons: Utilizes a variety of large, sharpened bones and rocks as projectiles and a giant longsword he uses as a dagger.
- Gadgets: Primitive traps.
- Personal Belongings: Keeps a collection of valuables from his victims stored in hidden caches around his perch.
Significant Events
- Major Plot Points: Notorious for his ambushes based out from Goraks Perch, he has garnered a reputation bordering on legend within Portum.
- Important Missions: Continues to seek wealth by targeting any caravan that dares pass his perch, aiming to amass a hoard that could rival the treasures of kings.
Quotes