[goh-rak]

Basic Information

  • Name: Gorak
  • Species: Giant
  • Gender: Male
  • Age: Approximately 150 years
  • Occupation: Bandit
  • Affiliation: None (Independent)
  • Home Region: Phemus Reach

Physical Description

  • Appearance: Unlike the typically bulky giants, Gorak is unusually lithe, which allows him to maneuver along the steep cliffs of Phemus Pass with surprising agility. His skin is a rough, stony gray, mirroring the rocky landscape he inhabits. His long limbs and slender build are deceptive, masking a surprising strength.
  • Height: 480 cm
  • Weight: Approx. 560 kg
  • Distinguishing Features: Lithe build rare amongst giants. Dark grey skill that helps him blend into his surroundings.

Personality

  • Traits: Cunning, solitary, and greedy.
  • Strengths: Agility uncommon among giants, strategic thinking in ambushes, and a keen ability to exploit opportunities.
  • Weaknesses: His greed often leads him into risky confrontations; lacks the brute strength of typical giants.
  • Goals and Motivations: Driven by avarice, Gorak preys on merchants and travelers passing through Phemus Pass, collecting treasures and goods from his ambushes.

Background

  • Early Life: Born in the shadowy crevices of Phemus Reach, Gorak was always an outlier due to his unique physique and agile nature, which set him apart from his more cumbersome kin.
  • Education: Self-taught survival skills, honed through years of living on the fringes of giant society.
  • Key Events: Established himself as a fearsome figure by successfully ambushing a heavily armed merchant convoy, using the terrain to his advantage.
  • Relationships: Views other beings as either threats or opportunities, rarely forming bonds, and is considered an outcast among his own kind.

Skills and Abilities

  • Combat Skills: Expert in using the terrain for ambush tactics; proficient with thrown rocks and makeshift spears.
  • Technical Skills: Skilled in stealth and tracking, unusual for a giant.
  • Special Abilities: Excellent night vision and a heightened sense of smell, aiding in his nocturnal hunts.

Equipment

  • Weapons: Utilizes a variety of large, sharpened bones and rocks as projectiles and a giant longsword he uses as a dagger.
  • Gadgets: Primitive traps.
  • Personal Belongings: Keeps a collection of valuables from his victims stored in hidden caches around his perch.

Significant Events

  • Major Plot Points: Notorious for his ambushes based out from Goraks Perch, he has garnered a reputation bordering on legend within Portum.
  • Important Missions: Continues to seek wealth by targeting any caravan that dares pass his perch, aiming to amass a hoard that could rival the treasures of kings.

Quotes