[]

Basic Information

Physical Description

  • Appearance: Skadin is notably short even for a Ratfolk, but his presence is imposing due to his intense gaze and sleek, dark fur that seems to absorb light. His attire is typically composed of dark, tightly bound robes suited for stealth and mobility.
  • Height: 121 cm
  • Weight: 36 kg
  • Distinguishing Features: Skadin’s fur is an unusual shade of deep black, he almost disappears into the shadows were it not for his piercing yellow eyes.

Personality

  • Traits: Skadin is cunning, pragmatic, and ruthlessly efficient. He has a keen mind for strategy and profit, often displaying a cold detachment when making decisions. His leadership is authoritarian, with a focus on results and loyalty.
  • Strengths: Skadin’s greatest strength lies in his ability to plan several steps ahead, making him a formidable strategist and leader. His background in assassination has honed his skills in stealth, precision, and crisis management.
  • Weaknesses: His prioritization of profit over ethical considerations and community values can make him appear callous and alienate potential allies. His secretive nature sometimes leads to mistrust within his own ranks.
  • Goals and Motivations: To expand the Rat Pack’s influence and operations into the Shattered Kingdoms, exploiting the region’s instability for profit. Additionally, he aims to solidify his position within the Rat Pack by ensuring loyalty and eliminating dissent.

Background

  • Early Life: Skadin Blackfur emerged from the shadows of Tanglethorn’s most secretive enclave, raised among the elite spies of the Shadow Scurriers. From a young age, he was immersed in a world where silence was survival and secrecy was strength.
  • Education: Skadin’s training regimen was rigorous and unorthodox, designed to perfect the dark arts of espionage and covert operations. He became adept at manipulating both people and situations, using his environment to his advantage.
  • Key Events: Disillusioned by the appointment of Sable Shadowclaw as Master Spy, a position he felt was rightfully his, Skadin departed the Paloto Swamplands. He initially survived by undertaking questionable jobs, leveraging his skills in the darker corners of the mercenary world. Eventually, Skadin joined the waning Rat Pack. There, he swiftly ascended through the ranks, skillfully maneuvering himself into the role of Guildmaster
  • Relationships: While Skadin maintains operational contacts globally, he is selective about deeper relationships. He fosters loyalty through a combination of fear, respect, and mutual benefit, ensuring a tight circle of confidants who share his vision and methods.

Skills and Abilities

  • Combat Skills: Skadin is a master of stealth, trained to move unseen and unheard. He uses his small stature to his advantage, navigating tight spaces and disappearing into shadows with ease. His combat style is quick and lethal, focusing on neutralizing threats before they even realize he’s there.
  • Technical Skills: Expert in surveillance techniques and the use of technology to gather information without being detected.
  • Special Abilities: Like his cousin Sable, Skadin posses an almost supernatural ability to meld with the darkness, a skill inherent in their shared bloodline.

Equipment

  • Weapons: His favored weapon is a set of enchanted daggers that return to his hand after being thrown.
  • Gadgets:
  • Personal Belongings:

Significant Events

  • Major Plot Points: Following the mysterious demise of his predecessor, Skadin seized control of the Rat Pack, steering it towards further towards a more lucrative and morally ambiguous missions. His focus on profit has introduced a new era of ruthlessness in the guild’s operations.
  • Important Missions: Under Skadin’s leadership, the Rat Pack is pushing aggressively into the Shattered Kingdoms, seeking to capitalise on the chaos there. He views the political instability as a ripe opportunity for expansion and influence.

Quotes

”Trust is valuable, fear is priceless”